![]() Tiny Tina’s DLC had no epic plot, but it had some real character interaction and arcs. Borderlands is a game about big guns that shoot stuff, it’s not about characters that deal with grief and such. It’s very different than the other DLCs because there is no big enemy, no advances in world lore or plot and none of the characters are in danger. Tiny Tina’s Assault of Dragon Keep revolves around characters playing a game of Bunkers & Badasses, which is basically Dungeons & Dragons. What if we double down on character for the fourth DLC? Tiny Tina So character was the one thing that was consistent across the reception of all DLCs. And the main criticism on the first DLC was the character of Scarlett. Players also didn’t mention the lore in Mr Torgue’s DLC but they really liked the character. And we thought, wait a minute that’s interesting. What they did like however was Professor Nakayama, the wacky enemy character that falls down the stairs and dies during the final boss fight. Players didn’t seem to care much for the story. But when it came out the reaction was underwhelming. It’s the story of a swamp where you hang out with Sir Hammerlock and get to shoot things, but on another level we came up with even more lore nuggets involving the possible resurrection of Handsome Jack and Claptrap making a friend. We hit the lore stuff really hard for the third DLC, Sir Hammerlock’s Big Game Hunt. This DLC was generally well received, although hardly anybody mentioned the lore stuff –but I just thought that was because I wrote it so cleverly. Little pieces of information that tied in to the overall lore of Borderlands involving the Vaults. So apart from the story of the DLC we gave the players some lore nuggets. For the next DLC, Mr Torgue’s Campaign of Carnage, we would give the story a bit more weight and importance. We got ‘Not bad’ and ‘Feels like a side story’. But people didn’t seem overly enthusiastic about it. So when we did our first DLC, Captain Scarlett and her Pirate’s Booty, we did a fun plot-centric thing because that’s what players wanted, right? A cool side story with sand pirates and a buried treasure and big monster fight at the end. Big important plot DLCs are generally not feasible. But you don’t want to create a lot of new art and gameplay and you don’t want to answer important questions about the lore. “Before we got started with Borderland 2’s DLC, I did some research on what our players want out of it and I found out that they wanted more story and more of the universe. *) GDC Gems are micro mortems based on some of the most fascinating GDC-talks our editorial staff has witnessed over the last couple of years. If Rouge is killed before Hammerlock is finished talking, then the objective will not be marked as complete, requiring another attempt to complete the mission.The next instalment of our new series GDC Gems* comes from Anthony Burch, Lead Writer of Borderlands 2, who at GDC 2015 explained why it’s more important to have strong characters than (strong) plot in DLC.Relaunching Borderlands 2 resets the beast, allowing Big Feet to progress. If the footprint is discovered after Rouge has been killed, the second and third objectives will not update preventing the mission from completing.Explosive damage directed at its torso and legs results in high numbers of critical hits.Ĭompletion "Well done! You have the eyes of a hawk, and the combat skills of a hawk holding a rocket launcher." Rouge moves slowly and presents an easy target. The footprints lead to Big Bluff, where the beast that created them lies buried in the earth, a crystalisk aptly named Rouge. One of these will be highlighted in green and once discovered, the mission can proceed. The beast in Candlerakk's Crag is large and has left a series of gigantic round footprints behind, not only in soft earth, but in solid rock as well.
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